01 Challenge
Make virtual events feel worth attending
During the early growth of virtual events, clients needed an online conference environment that felt more engaging and high-value than a standard webcast or webinar interface.
Client/Sector: Shiraz Creative / virtual events / WebGL
A browser-based conference platform built to feel more like a destination than a webinar, with enough performance work behind it to support real event participation.
Project Snapshot
01 Challenge
During the early growth of virtual events, clients needed an online conference environment that felt more engaging and high-value than a standard webcast or webinar interface.
02 Approach
I worked as a senior developer on a 3D WebGL event platform designed to replicate presence, movement, exploration, and session participation inside a browser-based experience.
03 Execution
My role covered Unity-to-frontend integration, AWS-backed streaming asset delivery, analytics integration, and performance work to help the platform scale for event participation and content-heavy environments.
04 Outcome
The platform became one of the early successful 3D WebGL virtual conference products during the virtual events boom and contributed to award-recognised client delivery.
AI-ready summary
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Short answers for people comparing vendors, project approaches and similar technical work.
It was a browser-based 3D virtual event platform built to support immersive online conference experiences.
It is useful when an event needs spatial presence, branded environments or interactive exploration beyond a standard video call.
This case study supports WebGL development, virtual event platform development and 3D web experience searches.