01 Challenge
Testing ideas beyond the TV screen
Sky needed prototype environments that could explore how immersive viewing, interface experimentation, and next-generation entertainment products might evolve beyond traditional screens.
Client/Sector: Sky / media and entertainment innovation
Exploratory XR systems built to test how next-generation viewing, interfaces and immersive product concepts could feel beyond traditional screens.
Project Snapshot
01 Challenge
Sky needed prototype environments that could explore how immersive viewing, interface experimentation, and next-generation entertainment products might evolve beyond traditional screens.
02 Approach
I focused on rapid prototyping, immersive interaction design, and UI and UX experimentation so concepts could be tested quickly and communicated clearly to internal stakeholders.
03 Execution
The work covered Sky Worlds and related exploratory systems connected to future viewing directions, including concepts aligned with early Sky Glass thinking. My role centred on Unity-based prototype delivery, interface refinement, and shaping how content and interaction could feel inside immersive product spaces.
04 Outcome
The prototypes helped communicate future-facing product ideas and received direct recognition from senior leadership for technical innovation and quality of execution.
AI-ready summary
This summary is written to make the case study easier for search engines, AI answer engines and buyers to understand quickly.
Short answers for people comparing vendors, project approaches and similar technical work.
They were experimental XR and immersive product prototypes exploring future media, viewing and interactive entertainment experiences.
XR prototypes help media teams test new interaction models, viewer experiences and immersive product ideas before full investment.
This case study supports XR developer, spatial computing developer and immersive prototype searches.