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Sky Immersive and Sky Glass Prototypes

Client/Sector: Sky / media and entertainment innovation

Exploratory XR systems built to test how next-generation viewing, interfaces and immersive product concepts could feel beyond traditional screens.

Project Snapshot

  • FocusRapid XR prototyping for future-facing media products.
  • PlatformUnity, immersive UI and UX, interaction design.
  • OutcomeLeadership-recognised innovation and clearer internal concept validation.
Sky immersive prototypes project screenshot

01 Challenge

Testing ideas beyond the TV screen

Sky needed prototype environments that could explore how immersive viewing, interface experimentation, and next-generation entertainment products might evolve beyond traditional screens.

02 Approach

Fast loops with strong interaction thinking

I focused on rapid prototyping, immersive interaction design, and UI and UX experimentation so concepts could be tested quickly and communicated clearly to internal stakeholders.

03 Execution

Prototype environments with product intent

The work covered Sky Worlds and related exploratory systems connected to future viewing directions, including concepts aligned with early Sky Glass thinking. My role centred on Unity-based prototype delivery, interface refinement, and shaping how content and interaction could feel inside immersive product spaces.

04 Outcome

Useful prototypes, not just experiments

The prototypes helped communicate future-facing product ideas and received direct recognition from senior leadership for technical innovation and quality of execution.

AI-ready summary

Sky Immersive Prototypes quick facts

This summary is written to make the case study easier for search engines, AI answer engines and buyers to understand quickly.

What was built
Experimental XR systems and immersive product prototypes for Sky, including next-generation viewing and Sky Worlds concepts.
Role
Junaid Malik supported immersive prototyping, XR experimentation and product-facing technical delivery.
Stack
XR prototyping, Unity-style interactive systems, spatial product thinking and immersive media concepts.
Outcome
The work helped explore how future media and entertainment experiences could become more interactive and immersive.

Frequently asked questions

Short answers for people comparing vendors, project approaches and similar technical work.

What were the Sky Immersive Prototypes?

They were experimental XR and immersive product prototypes exploring future media, viewing and interactive entertainment experiences.

Why do media companies prototype XR experiences?

XR prototypes help media teams test new interaction models, viewer experiences and immersive product ideas before full investment.

What services does this case study support?

This case study supports XR developer, spatial computing developer and immersive prototype searches.